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AZSTOKE/ALGAZODIK

GameAudio & Art

Handautomer

1

"HANDAUTOMER" -Part1- Run HANDAUTOMER on the selected media and automatically set it to Momentary-21LUFS

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AZSTOKE_HANDAUTOMER1

import sys

sys.path.append(RPR_GetResourcePath() + r"\UserPlugins")

from AZSTOKE_BRONZE_python import *

from AZSTOKE_SILVER_python import *


def Msg(parm):

    RPR_ShowConsoleMsg(str(parm) + "\n")

    

_,_,_,allCount,_ = AZ_GetSelectedMediaTypeCount(0,"",0,0)


for i in range(allCount):

    AZ_SetSelectedMediaIdHANDAUTOMER(0,i,2)

    AZ_SetSelectedMediaIdLoudnessMaxMomentary(0,i,-21,0)

import sys

sys.path.append(RPR_GetResourcePath() + r"\UserPlugins")

from AZSTOKE_BRONZE_python import *

from AZSTOKE_SILVER_python import *


・Enable Bronze/Silver API


def Msg(parm):

RPR_ShowConsoleMsg(str(parm) + "\n")


・Console output function for debugging

_,_,_,allCount,_ = AZ_GetSelectedMediaTypeCount(0,"",0,0)


・Assign the number of selected media to allCount


for i in range(allCount):


・Play loop for allCount


AZ_SetSelectedMediaIdHANDAUTOMER(0,i,2)


- Run "HandAutomer" on the selected media ID and set the compression type to "2"


AZ_SetSelectedMediaIdLoudnessMaxMomentary(0,i,-21,0)


- Set MaxMomentary for selected media ID to -21LUFS

APIの利用にはBRONZEに

加入し専用APIを

ダウンロード

する必要があります。

The media you want to adjust is in your project

- Script Code -
- Script Image -
- Warm Up -
- Script Detail -
- API -

PYTHON

​ReaScript File Download 👇

​※実行するには専用APIが必要です

- Script Image -
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