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AZSTOKE/ALGAZODIK

GameAudio & Art

Media

1

Insert the media located in the specified folder

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AZSTOKe_sample_InsertMedia

import sys

sys.path.append(RPR_GetResourcePath() + r"\UserPlugins")

from AZSTOKE_BRONZE_python import *


def Msg(parm):

    RPR_ShowConsoleMsg(str(parm) + "\n")

    

retval,_,_,allCount,_ = AZ_GetSelectedMediaTypeCount(0,"",0,0)


for i in range(allCount):

     retval = AZ_SetSelectedMediaChannelMode(0,i,2)

import sys

sys.path.append(RPR_GetResourcePath() + r"\UserPlugins")

from AZSTOKE_BRONZE_python import *


  • Import Bronze API.

  • If you have not been able to installhereRequires download at


def Msg(parm):

    RPR_ShowConsoleMsg(str(parm) + "\n")


  • Install Msg function to check the signal (not required)

    

retval,_,_,allCount,_ = AZ_GetSelectedMediaTypeCount(0,"",0,0)


  • Get all selected media.


for i in range(allCount):

     retval = AZ_SetSelectedMediaChannelMode(0,i,2)


  • Rotate items by several minutes with ForLoop

  • Sets the channel mode with the selected item ID.

  • Set the stereo downmix to "2".

APIの利用にはBRONZEに

加入し専用APIを

ダウンロード

する必要があります。

  1. Install multiple media within a project

  2. Select the media you want to change

- Script Code -
- Script Image -
- Warm Up -
- Script Detail -
- API -

PYTHON

  • AZ_GetSelectedMediaTypeCount

  • AZ_SetSelectedMediaChannelMode

​ReaScript File Download 👇

​※実行するには専用APIが必要です

- Script Image -
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