GameAudio & Art
os = reaper.GetOS()
if "Win" == string.match(os,"(Win)") then
package.cpath = package.cpath .. ";"..reaper.GetResourcePath() .."/UserPlugins/?.dll"
else
package.cpath = package.cpath .. ";"..reaper.GetResourcePath() .."/UserPlugins/?.dylib"
end
require("reaper_AZSTOKE_SILVER")
function Msg(param)
reaper.ShowConsoleMsg(tostring(param).."\n")
end
item = reaper.AZ_GetMediaItemSelect(0,0,0)
retval,trackList = AZ_SILVER.AZ_GetIncludePerfectTrackNameList(0,"AZ")
for i, value in pairs(trackList) do
_,name = reaper.AZ_GetTrackItemName(trackList[i].Track)
Msg(trackList[i].Index)
Msg(name)
end
- SIMPLE SCRIPT -
retval,trackList = AZ_SILVER.AZ_GetIncludePerfectTrackNameList(projID,checkName)
- API -
ID
![](https://static.wixstatic.com/media/fc32ca_f9681906c77e41e2bb63e2fc71e38167~mv2.png/v1/fill/w_61,h_61,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/01_SILVER.png)
TRACK
AZ_SILVER.AZ_GetIncludePerfectTrackNameList
対応バージョン:
1.0.0
以降
部分一致同名トラックアイテムの配列出力
LUA
- API Detail -
▼入力値
projID(ReaProject):プロジェクトID
checkName(string) : 同名トラック検索用(部分一致)
▼出力値
retval(boolean):API実行の成否
trackList(table) : 同名トラック配列(部分一致) .Track/.Index