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- API -
WwiseObject = reaper.AZ_Wwise_CreateSoundSFX(parentItemID, sourcePath, itemName, subFolder)
- API Detail-
▼Input value
- parentItemID(string) : Parent ID or path
- sourcePath(string) : Source path (optional, default: empty string)
- itemName(string) : Item name (optional, default: empty string)
- subFolder(string) : Subfolder (folder under Original) (optional, default: directly under Original/SFX)
- isUnique(boolean): Whether to create a new object if one with the same name already exists
▼Output value
- WwiseObject(WwiseObject) : ID, Name, Path
- SCRIPT -
dofile(reaper.AZ_GetLuaInitPath())
require("reaper_AZSTOKE_GOLD")
if reaper.AZ_Wwise_Connect("127.0.0.1", 8080) then
selectedobjList = reaper.AZ_Wwise_GetSelectedObjectList()
createdObj = reaper.AZ_Wwise_CreateSoundSFX(selectedobjList[1]["ID"], "D:\\rigdocks\\01_APIDock\\a\\import_1.wav", "AZSTOKE")
ShowObject(createdObj)
Msg(reaper.AZ_GetErrorMsg())
reaper.AZ_Wwise_Disconnect()
end
Wwise
AZ_Wwise_CreateSoundSFX
Supported versions:
1.1.0
onwards
Create a SoundSFX object

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