- API -
event = reaper.AZ_Wwise_CreateEvent(parentItemID, name, actionType, targetItemID )
- API Detail-
▼入力値
parentItemID(string) : 作成先親ID(orパス)(任意 デフォルト : \\Events\\Default Work Unit直下)
name(string) : 名前(任意 デフォルト : New_Event)
actionType(integer) : アクションタイプ(任意 デフォルト : 1(Play))
targetItemID(string) : 対象オブジェクトID(orパス)(任意 デフォルト : 空文字)
▼出力値
WwiseObject(WwiseObject) : ID, Name, Path
- SCRIPT -
dofile(reaper.AZ_GetLuaInitPath())
require("reaper_AZSTOKE_GOLD")
function showObject(object, depth)
local obj = object
if depth == nil then depth = 0 end
if(type(obj) == "table") then
Msg("")
for k, v in pairs(obj) do
for i = 1, depth, 1 do reaper.ShowConsoleMsg(" ") end
reaper.ShowConsoleMsg(tostring(k) .. " : ")
showObject(v, depth + 4)
end
else
Msg(obj)
end
end
if reaper.AZ_Wwise_Connect("127.0.0.1", 8080) then
parentPath = "\\Events\\Default Work Unit\\test"
targetItemPath = "\\Actor-Mixer Hierarchy\\Default Work Unit\\AZ Sound"
event = reaper.AZ_Wwise_CreateEvent(parentPath, "AZ Event", 1, targetItemPath )
Msg(reaper.AZ_GetErrorCode())
showObject(event)
reaper.AZ_Wwise_Disconnect()
end
Wwise
AZ_Wwise_CreateEvent
Supported versions:
1,2,0
onwards
Create Event
