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AZSTOKE/ALGAZODIK

GameAudio & Art

GAME AUDIO WORK

-Audio technical artist-

Kentaro Nakajima

​-Sound Designer-

Sana Takeda

​and 2 others

-recording-
Field recording/Foley/Advisor

-technical-
SE implementation function proposal and specification creation/ReaScript production/advisor

-Sound Design-
Environmental sounds/gimmicks/audio (sound adjustment)

-Game implementation-
Character/gimmick/environment/reverb/direction/sound

-recording-
Field recording/Foley/Advisor

-technical-
SE implementation function proposal and specification creation/ReaScript production/advisor

-Sound Design-
Environmental sounds/gimmicks/audio (sound adjustment)

-Game implementation-
Character/gimmick/environment/reverb/direction/sound

-recording-
Field recording/Foley/Advisor

-technical-
SE implementation function proposal and specification creation/ReaScript production/advisor

-Sound Design-
Environmental sounds/gimmicks/audio (sound adjustment)

-Game implementation-
Character/gimmick/environment/reverb/direction/sound

-recording-
Field recording/Foley/Advisor

-technical-
SE implementation function proposal and specification creation/ReaScript production/advisor

-Sound Design-
Environmental sounds/gimmicks/audio (sound adjustment)

-Game implementation-
Character/gimmick/environment/reverb/direction/sound

-Audio technical artist-

Kentaro Nakajima

​-Sound Designer-

Sana Takeda

​and 2 others

-recording-
Field recording/Foley/Advisor

-technical-
SE implementation function proposal and specification creation/ReaScript production/advisor

-Sound Design-
Environmental sounds/gimmicks/audio (sound adjustment)

-Game implementation-
Character/gimmick/environment/reverb/direction/sound

-Audio technical artist-

Kentaro Nakajima

​-Sound Designer-

Sana Takeda

​and 2 others

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