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![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]
Here is an example of developing an application that controls Reaper using RADNODZ and Unreal Engine 5.
In this instance, we will walk through the process of retrieving track information from Reaper and displaying it on the application's UI.
We cover development methods using both Blueprints and C++.
Oct 7
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]
This article tests the process of connecting Unreal Engine 5 to Reaper using RADNODZ and executing API commands. It explains how to implement RADNODZ using both Blueprints and C++. Finally, it introduces the procedure for developing applications using Claude Code.
Sep 2
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
[RIGDOCKS -SILVER/GOLD-] Update Announcement
We have released Ver. 2.0.1 of RIGDOCKS-SILVER- and Ver. 2.0.1 of RIGDOCKS-GOLD-.
Several issues have been fixed.
Please check the release notes for details.
Aug 24
![[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!](https://static.wixstatic.com/media/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.webp)
![[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!](https://static.wixstatic.com/media/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.jpg/v1/fill/w_514,h_386,fp_0.50_0.50,q_90,enc_avif,quality_auto/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.webp)
[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!
We have released "RADNODZ," a plugin for Unreal Engine 5. This product enables the use of our "RIGDOCKS" system directly within Unreal Engine 5.
By combining Unreal Engine 5's powerful UI-building capabilities with the RIGDOCKS API, this plugin allows for the development of highly advanced applications unlike anything seen before.
In conjunction with this release, we have also updated RIGDOCKS Bridge and the various RIGDOCKS service tiers.
Jul 15
![[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.](https://static.wixstatic.com/media/4643d6_c6a4a0400345422e802f4761a6d3be5c~mv2.webp)
![[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.](https://static.wixstatic.com/media/4643d6_c6a4a0400345422e802f4761a6d3be5c~mv2.webp)
[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.
In this post, I’ll introduce a script that uses the API for integrating with Google Sheets, which was added in RIGDOCKS GOLD -1.5.0, released on June 22.
Jul 1
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