
Setting up the Unreal Engine 5 Development Environment
1: Check your computer's specifications.
Unreal Engine 5 is software used to create games and videos, and it places a very heavy load on your computer. First, check if your computer has enough power to handle it.
item
Recommended (Windows)
Recommended (Mac)
OS
Windows 11 (64-bit)
Latest macOS
CPU
8 cores or more
M1 or M2
memory
32GB or more
32GB or more
graphics card
8GB or more of memory, DirectX 11 or DirectX 12 compatible.
Metal 1.2 compatible
storage
SSD with 500GB or more free space
SSD with 500GB or more free space
How to check
Press the `Windows key` and the `R` key on your keyboard simultaneously.
A small window will appear, so type `dxdiag` and press `OK`.
The "System" tab displays information about the CPU and memory, while the "Display" tab displays information about the graphics card.
Please refer to the hardware and software specifications for detailed requirements.
*Please allow ample free space. The UE5 application itself takes up around 40GB, and project data (work files) will be added on top of that.
This is software for writing programs (in the C++ programming language) and converting them into a format that can run Unreal Engine 5.** We will be using the "Community" version, which is distributed free of charge by Microsoft.
Unreal Engine 5 uses the functionality of this software to assemble parts of itself. Even if you're creating everything using only Blueprints, please install it.
1: Where to get it
https://visualstudio.microsoft.com/ja/downloads/
2: Procedure
Open the page above and click "Free Download" under "Community".

The `VisualStudioSetup.exe` file will be downloaded, so double-click it.

Clicking "Continue" will start the installer preparation process (this will take a few minutes).

Make sure the top tab is set to "Workloads," check the following two boxes, and then click "Install."
Game development using C++
.NET Desktop Development

The download and installation will begin. If prompted to restart after it's finished, please do so.
*You can change the setting in step 4 later. Open "Visual Studio Installer" from the Windows Start menu and click "Change" to bring up the same screen.

This software acts as the "gateway" to Epic Games, the company that created Unreal Engine 5. You can download, update, and obtain assets (from the Marketplace) for Unreal Engine 5 itself from here.
Instead of directly downloading Unreal Engine 5, you first install this software, and then install Unreal Engine 5 from within that software.
1: Where to get it
https://www.unrealengine.com/ja/download
2: Create an Epic Games account
If you don't have an account, create one by going to "Sign In" > "Create Account".


A confirmation email will be sent to the email address you registered. Click the link in the email to complete the verification process.
For more details, please refer to the Epic Gems support page below.
3: Install the launcher
Click "Download" to download the installer.

Double-click the downloaded EpicInstaller-xx.xxmsi.

Click "Install". Once the installation is complete, the Epic Games Launcher will launch automatically.
I will sign in with the account I just created.

If you see a screen like the one below, it was successful.

This is the main program for creating games and videos. All tasks, such as assembling 3D worlds, animating characters, and testing their movements through actual gameplay, are performed within this software.
1: Steps
Select "Unreal Engine" from the left-hand menu in the Epic Games Launcher.
Select "Library" from the tabs at the top.

Press the "+" (plus button) to the right of the "Engine Version" field.

An additional square box will appear, displaying the version number (e.g., 5.6.1).

*You can select other versions by tapping the numbers within the frame.
If this is your first time using the software, please select the latest official version.
Press the downward arrow icon inside the frame.

You will be asked where to install it. You can change the save location here.
Example: E:\UE\UE_5.6

*Please choose a drive with sufficient capacity. Approximately 40-60GB is required.
Pressing "Options" will bring up a screen where you can select what to include. If this is your first time, please do the following:
item
setting
Core Components (Engine Body)
☑ Required (cannot be removed)
Starter Content (Trial materials)
☑ Insert
Templates and Feature Packs
☑ Insert
Engine Source (Engine design blueprint)
☐ You can remove it.
Editor symbols for debugging (for troubleshooting bugs)
☐ Remove (If you have 20GB or more, it's unnecessary for beginners)
Each platform (Android / iOS / Linux, etc.)
☐ Only use what you need. You can remove everything first.
Click "Apply" → "Install".


The download and installation will begin. This may take 1 to 3 hours. Please leave your computer on while you wait. You can pause and resume the process at any time. The process will continue even if you close the window, as long as the launcher is running.
Once the installation is complete, the button in the frame will change to "Launch". In the image, version 5.7.4 is installed.

*When developing as a team, please ensure that everyone on the team uses the same version. Using different versions may prevent you from opening files.
1: Create a project
Click "Launch" on the installed Unreal Engine 5. In the image, we will create a project using version 5.7.4.

The initial startup may take 5-10 minutes. Please wait even if there is no response; do not force quit.
Select "New Project".

Select "Game" on the left, and then select "Blank" (an empty template) in the middle.
Configure the settings on the right as follows, and then press "Create".
item
setting
Blueprint / C++
C++
Target Platform
Desktop
Quality presets
scalable
Project storage location
D:\unreal (any location)
Project Name
MyFirstProject (alphanumeric characters) (optional)

2: Points to check
After waiting a few minutes, the 3D screen will appear.
Press the ▶ (play) button at the top of the screen to start the game.

■ Press the (Stop) button or the Esc key to exit the game.

3: Reference
APPDOCK stores the projects that our company is developing.
Instructions on how to open a project are also included on the same page, so please refer to them.
