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AZSTOKe's own API

APIDOCK

RIGDRED_2.jpg

RIGDRED

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Project Download

Project

RIGDRED

for Unreal Engine

Project

RIGDRED

for Android

Loopdirock

HANDAUTOMER

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Loopdirock

HANDAUTOMER

AZSTOKE_Logo_Black
Loopdirock

HANDAUTOMER

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Loopdircok_002.jpg
Loopdilock

MANUAL

  • Using [RIGDRED] as an example, I will explain how to open an Unreal Engine 5 project.


    This guide assumes that you have already set up an Unreal Engine 5 development environment. If you haven't done so yet, please refer to the following page to set up your development environment.


    1: Download the project


    1. Click on the project that says "for UnrealEngine".




    1. Unzip the downloaded zip file.



    2: Open the project


    1. Double-click the Unreal Engine Project File located in the RIGDOCKS folder within the unzipped folder. In RIGDRED, it is named "RadNodzToolkit.uproject".



    *If the following pop-up appears, please press OK.



    1. After waiting a short while, if the Unreal Engine 5 editor launches, then it was successful.



    *RIGDRED is a smartphone app, so it has a vertical screen layout. We recommend dragging the viewport to adjust it to a vertical orientation.



    1. ▶ You can run the app by pressing the button. ■ Press the button to stop it.



    3: Open the project in Visual Studio


    1. Right-click on the Unreal Engine Project File and click "Generate Visual Studio Project Files".



    1. A Visual Studio Solution file will be created; click to open it.




    Visual Studio will launch. If you are implementing in C++, you will write your code here.



    1. By specifying "Development Editor" in the configuration and clicking "Local Windows Debugger," you can open the Unreal Engine 5 editor in debug mode.




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