AZSTOKe's own API
APIDOCK


HANDAUTOMER


HANDAUTOMER


HANDAUTOMER



MANUAL
Using [RIGDRED] as an example, I will explain how to open an Unreal Engine 5 project.
This guide assumes that you have already set up an Unreal Engine 5 development environment. If you haven't done so yet, please refer to the following page to set up your development environment.
1: Download the project
Click on the project that says "for UnrealEngine".

Unzip the downloaded zip file.

2: Open the project
Double-click the Unreal Engine Project File located in the RIGDOCKS folder within the unzipped folder. In RIGDRED, it is named "RadNodzToolkit.uproject".

*If the following pop-up appears, please press OK.

After waiting a short while, if the Unreal Engine 5 editor launches, then it was successful.

*RIGDRED is a smartphone app, so it has a vertical screen layout. We recommend dragging the viewport to adjust it to a vertical orientation.

▶ You can run the app by pressing the button. ■ Press the button to stop it.

3: Open the project in Visual Studio
Right-click on the Unreal Engine Project File and click "Generate Visual Studio Project Files".

A Visual Studio Solution file will be created; click to open it.

Visual Studio will launch. If you are implementing in C++, you will write your code here.

By specifying "Development Editor" in the configuration and clicking "Local Windows Debugger," you can open the Unreal Engine 5 editor in debug mode.



