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After steel beams, it's time for a log dragon! A 10-meter log is dropped with an excavator to record sound effects | SKYSQUARE
After the steel beams, it’s time for 10-meter logs! We recorded the sound of them falling using heavy machinery at SKYSQUARE. Watch the video to see how the raw, heavy impact of the wood is transformed into the sound of a dragon landing in a video game.


We'll be exhibiting at Inter BEE 2026! We've been nominated for an award and we're releasing a video showing behind the scenes of our booth setup!
AZSTOKE has been nominated for the INTER BEE AWARD 2026! We will be exhibiting at Inter BEE 2026 (November 18–20, Makuhari Messe / Booth No. 2408). Following our participation in TGS, we built our own booth again this time. We’ve posted a YouTube video showing the setup process.


T's MUSIC visited us – we deepened our relationship through a field studio tour and a demonstration of dropping a 1-ton steel beam.
AZSTOKEにT'sMusic様がご来訪!屋外フィールドスタジオ「SKYSQUARE」での川・山の散策、1tの鉄骨を落とす迫力のデモの様子をレポートします。
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]
Here is an example of developing an application that controls Reaper using RADNODZ and Unreal Engine 5.
In this instance, we will walk through the process of retrieving track information from Reaper and displaying it on the application's UI.
We cover development methods using both Blueprints and C++.
![AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]](https://static.wixstatic.com/media/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.webp)
![AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]](https://static.wixstatic.com/media/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.webp)
AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]
4Gamer.net covered the AZSTOKE booth at the Tokyo Game Show 2026. Here are the highlights of the article and a video that lets you experience the recording session at SKYSQUARE from a first-person perspective.


Thank you for attending Tokyo Game Show 2026! AZSTOKE booth exhibition report and behind-the-scenes
We had a booth at the Tokyo Game Show 2026. Here’s a comprehensive report covering everything from the exhibits—including SKYSQUARE, RIGDRED, and the Rain Cover Ver. 3—to the behind-the-scenes details of setting up and taking down the booth.
![[Introducing the latest features you can experience at Tokyo Game Show! Day 5] AI-powered sound automation - Comparison of transcription and script -](https://static.wixstatic.com/media/4643d6_c2d1a01586fe4937be186f1e80272789~mv2.png/v1/fill/w_511,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/4643d6_c2d1a01586fe4937be186f1e80272789~mv2.webp)
![[Introducing the latest features you can experience at Tokyo Game Show! Day 5] AI-powered sound automation - Comparison of transcription and script -](https://static.wixstatic.com/media/4643d6_c2d1a01586fe4937be186f1e80272789~mv2.png/v1/fill/w_534,h_261,fp_0.50_0.50,q_95,enc_avif,quality_auto/4643d6_c2d1a01586fe4937be186f1e80272789~mv2.webp)
[Introducing the latest features you can experience at Tokyo Game Show! Day 5] AI-powered sound automation - Comparison of transcription and script -
AZSTOKE will be exhibiting at the Tokyo Game Show 2026, taking place September 17–21!
At the event, you’ll have the opportunity to try out the latest version of RIGDOCKS, our ever-evolving game sound development automation tool.
In this blog post, we’ll introduce some of the features you can experience at our booth.
![[Introducing the latest features you can experience at Tokyo Game Show! Day 4] Automating sound work with AI - Audio export & implementation into Wwise -](https://static.wixstatic.com/media/4643d6_01da368e69b5492ca6b6a6b83b98846c~mv2.png/v1/fill/w_511,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/4643d6_01da368e69b5492ca6b6a6b83b98846c~mv2.webp)
![[Introducing the latest features you can experience at Tokyo Game Show! Day 4] Automating sound work with AI - Audio export & implementation into Wwise -](https://static.wixstatic.com/media/4643d6_01da368e69b5492ca6b6a6b83b98846c~mv2.png/v1/fill/w_534,h_261,fp_0.50_0.50,q_95,enc_avif,quality_auto/4643d6_01da368e69b5492ca6b6a6b83b98846c~mv2.webp)
[Introducing the latest features you can experience at Tokyo Game Show! Day 4] Automating sound work with AI - Audio export & implementation into Wwise -
AZSTOKE will be exhibiting at the Tokyo Game Show 2026, taking place September 17–21!
At the event, you’ll have the opportunity to try out the latest version of RIGDOCKS, our ever-evolving game sound development automation tool.
In this blog post, we’ll introduce some of the features you can experience at our booth.
![[Introducing the latest features you can experience at Tokyo Game Show! Day 3] AI-powered automation of sound work - audio extraction & transcription -](https://static.wixstatic.com/media/4643d6_51316884089b480db8ae9c17e7357cb3~mv2.png/v1/fill/w_511,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/4643d6_51316884089b480db8ae9c17e7357cb3~mv2.webp)
![[Introducing the latest features you can experience at Tokyo Game Show! Day 3] AI-powered automation of sound work - audio extraction & transcription -](https://static.wixstatic.com/media/4643d6_51316884089b480db8ae9c17e7357cb3~mv2.png/v1/fill/w_534,h_261,fp_0.50_0.50,q_95,enc_avif,quality_auto/4643d6_51316884089b480db8ae9c17e7357cb3~mv2.webp)
[Introducing the latest features you can experience at Tokyo Game Show! Day 3] AI-powered automation of sound work - audio extraction & transcription -
AZSTOKE will be exhibiting at the Tokyo Game Show 2026, taking place September 17–21!
At the event, you’ll have the opportunity to try out the latest version of RIGDOCKS, our ever-evolving game sound development automation tool.
In this blog post, we’ll introduce some of the features you can experience at our booth.


TGS2026 Highlights Roundup! AI-powered sound automation tool "RIGDOCKS" evolves & approximately 2,000 tsubo outdoor Foley "SKYSQUARE"
We are showcasing highlights ahead of TGS2026, including "RIGDOCKS Bridge 2.1.0"—an audio automation tool featuring AI integration and eliminating the need for Reaper—and "SKYSQUARE," a large-scale outdoor Foley facility.
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]
Here is an example of developing an application that controls Reaper using RADNODZ and Unreal Engine 5.
In this instance, we will walk through the process of retrieving track information from Reaper and displaying it on the application's UI.
We cover development methods using both Blueprints and C++.
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]
This article tests the process of connecting Unreal Engine 5 to Reaper using RADNODZ and executing API commands. It explains how to implement RADNODZ using both Blueprints and C++. Finally, it introduces the procedure for developing applications using Claude Code.
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
[RIGDOCKS -SILVER/GOLD-] Update Announcement
We have released Ver. 2.0.1 of RIGDOCKS-SILVER- and Ver. 2.0.1 of RIGDOCKS-GOLD-.
Several issues have been fixed.
Please check the release notes for details.
![[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!](https://static.wixstatic.com/media/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.webp)
![[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!](https://static.wixstatic.com/media/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/4643d6_afd3a6069fee406e9cfe42ced0ef5840~mv2.webp)
[RIGDOCKS] Unreal Engine 5 plugin "RADNODZ" now released!
We have released "RADNODZ," a plugin for Unreal Engine 5. This product enables the use of our "RIGDOCKS" system directly within Unreal Engine 5.
By combining Unreal Engine 5's powerful UI-building capabilities with the RIGDOCKS API, this plugin allows for the development of highly advanced applications unlike anything seen before.
In conjunction with this release, we have also updated RIGDOCKS Bridge and the various RIGDOCKS service tiers.
![[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.](https://static.wixstatic.com/media/4643d6_c6a4a0400345422e802f4761a6d3be5c~mv2.webp)
![[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.](https://static.wixstatic.com/media/4643d6_c6a4a0400345422e802f4761a6d3be5c~mv2.webp)
[REAPDOCK-Python-] -065- [Transcription] Record the transcription results in a Google Sheets.
In this post, I’ll introduce a script that uses the API for integrating with Google Sheets, which was added in RIGDOCKS GOLD -1.5.0, released on June 22.
![[REAPDOCK-Lua-] -065- [Transcription] Record the transcription results in Google Sheets](https://static.wixstatic.com/media/df9c1c_10f6c4a4baad45b0951c11b4212582cd~mv2.webp)
![[REAPDOCK-Lua-] -065- [Transcription] Record the transcription results in Google Sheets](https://static.wixstatic.com/media/df9c1c_10f6c4a4baad45b0951c11b4212582cd~mv2.webp)
[REAPDOCK-Lua-] -065- [Transcription] Record the transcription results in Google Sheets
This document introduces a script that utilizes the Google Sheets integration API added in RIGDOCKS GOLD - 1.5.0.
This script adds a process to write the transcript of the previously extracted audio portion to a Google Sheet.
Using this script, you can immediately share the content with your team by extracting only the dialogue after recording voice or sound effects and writing it to a Google Sheet.


【RIGDOCKS -GOLD-】Update Announcement
We have released version 1.5.0 of RIGDOCKS-GOLD-.
A set of APIs for interacting with Google Sheets has been added.
Please give it a try.
![[REAPDOCK-Python-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.](https://static.wixstatic.com/media/df9c1c_7169649cc38748a7a15e2e485fcd4771~mv2.webp)
![[REAPDOCK-Python-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.](https://static.wixstatic.com/media/df9c1c_7169649cc38748a7a15e2e485fcd4771~mv2.webp)
[REAPDOCK-Python-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.
Here is a script that uses the newly added API in SILVER to detect silent and spoken sections in audio files and extract the audio.
By adding a transcript to the extracted audio, you can visually verify the content of the audio clip.
![[REAPDOCK-Lua-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.](https://static.wixstatic.com/media/4643d6_f24d49c5ff1c482092661626beeaa2e7~mv2.webp)
![[REAPDOCK-Lua-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.](https://static.wixstatic.com/media/4643d6_f24d49c5ff1c482092661626beeaa2e7~mv2.webp)
[REAPDOCK-Lua-] -064- [Transcription] Cut out the silent parts of the audio file and transcribe the audio portion.
Here is a script that uses the newly added API in SILVER to detect silent and spoken sections in audio files and extract the audio.
By adding a transcript to the extracted audio, you can visually verify the content of the audio clip.
![[REAPDOCK-Python-] -063- [Transcription] Notify Slack of the results of the comparison with the script.](https://static.wixstatic.com/media/df9c1c_100491d435ab49698e1369582861cf29~mv2.webp)
![[REAPDOCK-Python-] -063- [Transcription] Notify Slack of the results of the comparison with the script.](https://static.wixstatic.com/media/df9c1c_100491d435ab49698e1369582861cf29~mv2.webp)
[REAPDOCK-Python-] -063- [Transcription] Notify Slack of the results of the comparison with the script.
Following up on our previous post, we’ll now introduce a script that uses the transcription feature implemented in SILVER-1.4.0, released on March 13.
This time, we've added a process to the previous script that notifies Slack of the results of comparing the calculated transcription with the script.


After steel beams, it's time for a log dragon! A 10-meter log is dropped with an excavator to record sound effects | SKYSQUARE
After the steel beams, it’s time for 10-meter logs! We recorded the sound of them falling using heavy machinery at SKYSQUARE. Watch the video to see how the raw, heavy impact of the wood is transformed into the sound of a dragon landing in a video game.


T's MUSIC visited us – we deepened our relationship through a field studio tour and a demonstration of dropping a 1-ton steel beam.
AZSTOKEにT'sMusic様がご来訪!屋外フィールドスタジオ「SKYSQUARE」での川・山の散策、1tの鉄骨を落とす迫力のデモの様子をレポートします。
![AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]](https://static.wixstatic.com/media/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.webp)
![AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]](https://static.wixstatic.com/media/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/daf646_62c2b50da6214c9590f3770975d87f6f~mv2.webp)
AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]
4Gamer.net covered the AZSTOKE booth at the Tokyo Game Show 2026. Here are the highlights of the article and a video that lets you experience the recording session at SKYSQUARE from a first-person perspective.


SQ.45:Onward to my 15th qualification: I took the exam for an industrial waste transportation business license.
The 15th item from the qualification list we shared at CEDEC2026: the industrial waste transport license. A step toward processing SKYSQUARE's industrial waste in-house.


SKYSQUARE's outdoor field studio releases 'GRAVITY', a tech demo that transforms overwhelming physical energy into original sound sources.
We have released “GRAVITY,” a tech demo composed entirely of audio recorded at SKYSQUARE.
Every audio element in the demo was created using only recordings from the studio, showcasing the potential for sound design in next-generation game development.


Japan's first large-scale Foley-dedicated field, "SKYSQUARE," is now accepting reservations.
We have launched an online quote page for "SKYSQUARE," Japan's first large-scale dedicated foley studio. This will make it easier for you to plan your budget.
![[Road of SKYSQUARE-044-] Towards in-house metal processing! Strengthening construction capabilities through special arc welding training ~Exemption~](https://static.wixstatic.com/media/fc32ca_dc15e0a07caf468a8dede37f991c5890~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_dc15e0a07caf468a8dede37f991c5890~mv2.webp)
![[Road of SKYSQUARE-044-] Towards in-house metal processing! Strengthening construction capabilities through special arc welding training ~Exemption~](https://static.wixstatic.com/media/fc32ca_dc15e0a07caf468a8dede37f991c5890~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_dc15e0a07caf468a8dede37f991c5890~mv2.webp)
[Road of SKYSQUARE-044-] Towards in-house metal processing! Strengthening construction capabilities through special arc welding training ~Exemption~
To further enhance our development environment at SKYSQUARE, I have completed the "Specialized Training in Arc Welding" as my 14th professional certification.
While we have been laying the groundwork through electrical work and heavy machinery operations, mastering on-site metal joining and fabrication techniques will dramatically increase our flexibility in studio construction.
![[Road of SKYSQUARE -043-] Conquering the arch-enemy "sudden rain"! Installing a small warehouse dedicated to the recorder! ~expansion~](https://static.wixstatic.com/media/fc32ca_e9d5a7d6db8e48f98aca287f877b0346~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_e9d5a7d6db8e48f98aca287f877b0346~mv2.webp)
![[Road of SKYSQUARE -043-] Conquering the arch-enemy "sudden rain"! Installing a small warehouse dedicated to the recorder! ~expansion~](https://static.wixstatic.com/media/fc32ca_e9d5a7d6db8e48f98aca287f877b0346~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_e9d5a7d6db8e48f98aca287f877b0346~mv2.webp)
[Road of SKYSQUARE -043-] Conquering the arch-enemy "sudden rain"! Installing a small warehouse dedicated to the recorder! ~expansion~
In the development of the SKYSQUARE outdoor foley studio, we needed a roof to protect the recording equipment in case of sudden rain.
Here's a report on a major step forward in ensuring the safety of the "recorder," which is the heart of the recording operation.
![[Road of SKYSQUARE-042-] In Search of Massive Components Weighing Over One Ton! ~Iron~](https://static.wixstatic.com/media/fc32ca_8c9c910eb345469296dbf4a06b683f5e~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_8c9c910eb345469296dbf4a06b683f5e~mv2.webp)
![[Road of SKYSQUARE-042-] In Search of Massive Components Weighing Over One Ton! ~Iron~](https://static.wixstatic.com/media/fc32ca_8c9c910eb345469296dbf4a06b683f5e~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_8c9c910eb345469296dbf4a06b683f5e~mv2.webp)
[Road of SKYSQUARE-042-] In Search of Massive Components Weighing Over One Ton! ~Iron~
The new components being introduced to SKYSQUARE this time are heavy steel structures that can only be handled by heavy machinery (excavators).
How will we receive and position these loads that push the very limits of our loading capacity?
We'll show you how it's done.
![[Road of SKYSQUARE-041-] Strengthening the Heart of Power! Boosting from 30A to 50A and Expanding the Distribution Network ~Replacement~](https://static.wixstatic.com/media/fc32ca_964d7a0f20754cb7b6a398abb848eaa1~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_964d7a0f20754cb7b6a398abb848eaa1~mv2.webp)
![[Road of SKYSQUARE-041-] Strengthening the Heart of Power! Boosting from 30A to 50A and Expanding the Distribution Network ~Replacement~](https://static.wixstatic.com/media/fc32ca_964d7a0f20754cb7b6a398abb848eaa1~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_964d7a0f20754cb7b6a398abb848eaa1~mv2.webp)
[Road of SKYSQUARE-041-] Strengthening the Heart of Power! Boosting from 30A to 50A and Expanding the Distribution Network ~Replacement~
At SKYSQUARE, to ensure stable power supply throughout every corner of the field, we increased the main distribution panel's capacity to 50A and extended power lines to outdoor facilities via underground conduits.


Thank you for attending Tokyo Game Show 2026! AZSTOKE booth exhibition report and behind-the-scenes
We had a booth at the Tokyo Game Show 2026. Here’s a comprehensive report covering everything from the exhibits—including SKYSQUARE, RIGDRED, and the Rain Cover Ver. 3—to the behind-the-scenes details of setting up and taking down the booth.


Thank you for CEDEC2026!
Sponsored booths, open-call sessions, and sponsored sessions. Here’s a look back at CEDEC 2026, where we participated in these three ways.


I was in charge of SE work for "Granblue Fantasy: Relink - Endless Ragnarok".
We are pleased to announce that, following our work on the previous title, we have once again handled the sound effects (SE) for Cygames' latest release, *Granblue Fantagy: Relink - Endless Ragnarok*.
![[CEDEC+KYUSHU2024] RIGDOCKS-SPECIAL SALE- Only 7 days left!!](https://static.wixstatic.com/media/fc32ca_6ba3f33daebf405cb0bf665f77d3b53c~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_6ba3f33daebf405cb0bf665f77d3b53c~mv2.webp)
![[CEDEC+KYUSHU2024] RIGDOCKS-SPECIAL SALE- Only 7 days left!!](https://static.wixstatic.com/media/fc32ca_6ba3f33daebf405cb0bf665f77d3b53c~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_6ba3f33daebf405cb0bf665f77d3b53c~mv2.webp)
[CEDEC+KYUSHU2024] RIGDOCKS-SPECIAL SALE- Only 7 days left!!
The coupon code listed on the CEDEC+KYUSHU2024 flyer and brochure expires in 7 days.
![[CEDEC+KYUSHU2024] A detailed explanation of time-shifted streaming](https://static.wixstatic.com/media/fc32ca_db5fff0a2bdc415fbe4a3eb223e29580~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_db5fff0a2bdc415fbe4a3eb223e29580~mv2.webp)
![[CEDEC+KYUSHU2024] A detailed explanation of time-shifted streaming](https://static.wixstatic.com/media/fc32ca_db5fff0a2bdc415fbe4a3eb223e29580~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_db5fff0a2bdc415fbe4a3eb223e29580~mv2.webp)
[CEDEC+KYUSHU2024] A detailed explanation of time-shifted streaming
There are a number of factors that we wanted to explain in detail, and we hope to be able to explain them additionally in this blog.
![[CEDEC+KYUSHU 2024] We report on our first booth exhibit and presentation!!!](https://static.wixstatic.com/media/daf646_75c2db6da56149869adca763669afafa~mv2.png/v1/fill/w_445,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/daf646_75c2db6da56149869adca763669afafa~mv2.webp)
![[CEDEC+KYUSHU 2024] We report on our first booth exhibit and presentation!!!](https://static.wixstatic.com/media/daf646_75c2db6da56149869adca763669afafa~mv2.png/v1/fill/w_534,h_300,fp_0.50_0.50,q_95,enc_avif,quality_auto/daf646_75c2db6da56149869adca763669afafa~mv2.webp)
[CEDEC+KYUSHU 2024] We report on our first booth exhibit and presentation!!!
CEDEC+KYUSHU 2024] Thank you very much to all those who attended the event, visited our booth, or listened to our presentation online!


"Granblue Fantasy Relink" Foley and field recording examples revealed!!!
AZSTOKE was involved in the Foley and field recording of the game's immersive sound.
![[CEDEC2024] RIGDOCKS, a unique API with over 300 features, is now available on YouTube!](https://i.ytimg.com/vi/7LMUesuabSE/maxresdefault.jpg)
![[CEDEC2024] RIGDOCKS, a unique API with over 300 features, is now available on YouTube!](https://i.ytimg.com/vi/7LMUesuabSE/maxresdefault.jpg)
[CEDEC2024] RIGDOCKS, a unique API with over 300 features, is now available on YouTube!
You can see the content of my presentation at CEDEC2024 on Youtube!
Scripts used during the presentation are also available at the same tim
![[Information lifted] CEDEC2024 session information finally released today!!!](https://static.wixstatic.com/media/fc32ca_58472f39567d427ca68ce66891fae2f3~mv2.jpg/v1/fill/w_445,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/fc32ca_58472f39567d427ca68ce66891fae2f3~mv2.webp)
![[Information lifted] CEDEC2024 session information finally released today!!!](https://static.wixstatic.com/media/fc32ca_58472f39567d427ca68ce66891fae2f3~mv2.jpg/v1/fill/w_534,h_300,fp_0.50_0.50,q_90,enc_avif,quality_auto/fc32ca_58472f39567d427ca68ce66891fae2f3~mv2.webp)
[Information lifted] CEDEC2024 session information finally released today!!!
AZSTOKE Co., Ltd. will be speaking at a session at CEDEC2024.
We will hold a session that includes demonstrations of our proprietary techno


The patent certificate for the patented technology "HANDAUTOMER" has finally been issued!!!
This is Nakajima from AZSTOKE Co., Ltd. We have finally received the patent certificate for our patented technology "HANDAUTOMER". Our first patent has been officially approved, marking a step forward in improving our technological capabilities. Progress will continue unabated and will continue to move forward. By continuing to share our technical capabilities with the outside world as "RIGDOCKS," we have simply created a foundation for the constant growth of our technical ca
![[Observer Effect]](https://static.wixstatic.com/media/daf646_58fc20eb730f41b3bed6ad81904e89c7~mv2.jpg/v1/fill/w_200,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/daf646_58fc20eb730f41b3bed6ad81904e89c7~mv2.webp)
![[Observer Effect]](https://static.wixstatic.com/media/daf646_58fc20eb730f41b3bed6ad81904e89c7~mv2.jpg/v1/fill/w_534,h_668,fp_0.50_0.50,q_90,enc_avif,quality_auto/daf646_58fc20eb730f41b3bed6ad81904e89c7~mv2.webp)
[Algazodik Appearance Information] 5/1 [Observer Effect]
DJ Sarina Tokihira will be performing at [Observer Effect], taking place on May 1st at Shibuya RLOUNGE 6F.
A night of non-stop hard-hitting sounds woven from heavy basslines and rapid beats
BASS MUSIC / DRUM & BASS / TECHNO


[Algazodik Performance Information] April 29th [CRAFT SAKE WEEK Day 13]
DJ Sarina Tokihira will perform on the final day of “CRAFT SAKE WEEK 2026,” taking place on Wednesday, April 29 (a national holiday) at Roppongi Hills. This special day will bring together top-tier sake breweries led by the master brewer of “Juyondai,” and she will energize the venue with the finest sake and music.


[Algazodik Performance Information] 4/18 [YODO GROOVE Presents Localize!! Open Air x TTBD2026]
SarinaTokihiraが出演します。4/18(土)drum&bassシーンを牽引する人気プログラム「Localize!!」と「TTBD2026」の共同開催によるオープンエア・パーティー!


[Algazodik Performance Information] 9/26 [Re:Load] at Suree
Re:Load, a drum ‘n’ bass party delivering multifaceted drum ‘n’ bass sounds, will be held at Suree Ebisu starting at 11:00 PM on Friday, September 26.


[Algazodik Cast Info] 7/4 [Dave Owen] at CIRCUS Tokyo
[Algazodik] DJ Sarina Tokihira appearance information. 7/4 [Dave Owen] Japan visit party.
Halftime, future beat/bass producers of all styles are coming to Japan!


[Algazodik Cast Info] 6/28 [The Rumbling] at CIRCUS Tokyo
[Algazodik] DJ Sarina Tokihira appearance information. 6/28 [The Rumbling]
Hellzapoppin's anniversary party. An event where you can enjoy live music and DJs at the same time.


[Algazodik Cast info] 6/19 [MOTHER BOX] at ZERO-SITE Takanawa Gateway City
【Algazodik Cast Info】DJ SarinaTokihira Play! 6/19 [MOTHER BOX]
This special night event will combine music and art and will take place at the club at "ZERO-SITE Takanawa Gateway"!
![[Algazodik cast info] 6/14 [JOiRiDE vol.15] at Shibuya FS.](https://static.wixstatic.com/media/df9c1c_8cf951dd2e7f423d92fd98af33cac5fb~mv2.jpeg/v1/fill/w_250,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/df9c1c_8cf951dd2e7f423d92fd98af33cac5fb~mv2.webp)
![[Algazodik cast info] 6/14 [JOiRiDE vol.15] at Shibuya FS.](https://static.wixstatic.com/media/df9c1c_8cf951dd2e7f423d92fd98af33cac5fb~mv2.jpeg/v1/fill/w_534,h_534,fp_0.50_0.50,q_90,enc_avif,quality_auto/df9c1c_8cf951dd2e7f423d92fd98af33cac5fb~mv2.webp)
[Algazodik cast info] 6/14 [JOiRiDE vol.15] at Shibuya FS.
【Algazodik】izuma出演情報。6/14 [JOiRiDE vol.15]
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