AZSTOKE Feature Published on 4Gamer.net! “First-Person Perspective” Video of a 1-Metric-Ton Steel Beam Dropping in SKYSQUARE Also Released [TGS2026]
The AZSTOKE booth at Tokyo Game Show 2026 was covered by the game information website "4Gamer.net," and the report article was published on September 25, 2026.
I would like to express my sincere gratitude to Mr. Shinichi Yamoto , the writer who wrote the article, the staff of 4Gamer.net who gave me the opportunity to conduct the interview, and everyone who visited our booth at the venue.
▶ Read the article here:
A report from the booth of AZSTOKE, a game audio specialist company that obtained 14 certifications for sound effects and bought a 2,000-tsubo plot of land [TGS2026] (4Gamer.net)
Written by: Shinichi Yamoto
Contents that were featured in the article
The article not only covered the booth exhibits but also provided a detailed look at the origins of AZSTOKE as a company and their commitment to recording.
The reason why representative Kentaro Nakajima founded AZSTOKE (his desire to record a "huge Foley")
14 qualifications obtained for sound effects, including heavy vehicle license, towing license, construction machinery operator's license, and arc welding license.
SKYSQUARE, a large-scale Foley recording field spanning 2000 tsubo (approximately 6600 square meters) located at an altitude of 1250m in Yamanashi Prefecture.
The filming involved capturing tons of steel beams and rocks lifted by heavy machinery, 3-meter-high columns of fire, and natural ice unique to high altitudes—all on a scale difficult to achieve in a studio.
The homemade rain cover displayed at the booth, and an anecdote about recording ambient sounds in Okinawa.
"If you can't find it, make it yourself."
The article also touched upon AZSTOKE's attitude of figuring things out themselves if they can't find what they want. The rain cover is one example of this. Since they couldn't find a rainproof microphone cover on the market, they designed one themselves and have been refining it through field use.
Our goal is to create new sonic value that no one has ever heard before.
All of us on the staff are very happy that you were able to put those feelings into words and share them with so many people.
Experience recording at SKYSQUARE from a first-person perspective.
For those who read the article and wondered, "What's the atmosphere like during an actual recording session?", we've released a video filmed from a first-person perspective showing what it's like to actually record at SKYSQUARE.
Experience the immersive feeling of recording sounds in the midst of nature, with heavy machinery and materials right in front of you, from the perspective of the recording staff.
Additionally, the tech demo "GRAVITY," created using only sounds recorded at SKYSQUARE, is now available on our official YouTube channel. You can enjoy sounds such as a 1-ton steel beam falling and real rain and thunder that we waited for to be recorded. Please check it out.
In conclusion
Once again, I would like to express my sincere gratitude to Mr. Shinichi Yamoto , who wrote the article, and to the editorial staff of 4Gamer.net for interviewing us and publishing the article. We are truly grateful that you were able to summarize our efforts, from the ingenuity of the rain cover to our passion for SKYSQUARE, into such a compelling article.
For more details about our exhibits at Tokyo Game Show 2026, please see our separate article, " Thank you for Tokyo Game Show 2026! AZSTOKE Booth Exhibition Report and Behind the Scenes ."
AZSTOKE will continue to challenge itself in both recording and tool development to deliver "authentic sound" to games.
Please feel free to contact us with any inquiries regarding recording at SKYSQUARE.



