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![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]
Here is an example of developing an application that controls Reaper using RADNODZ and Unreal Engine 5.
In this instance, we will walk through the process of retrieving track information from Reaper and displaying it on the application's UI.
We cover development methods using both Blueprints and C++.
Oct 7
![[REAPDOCK-Python-] -056- [Track] A collection of scripts for recording steps - Preparation- Prepare a recording track for each microphone](https://static.wixstatic.com/media/df9c1c_03611465f95947fcac1e821055036cea~mv2.webp)
![[REAPDOCK-Python-] -056- [Track] A collection of scripts for recording steps - Preparation- Prepare a recording track for each microphone](https://static.wixstatic.com/media/df9c1c_03611465f95947fcac1e821055036cea~mv2.webp)
[REAPDOCK-Python-] -056- [Track] A collection of scripts for recording steps - Preparation- Prepare a recording track for each microphone
Starting this time, over the next four installments, I'll be introducing scripts that simplify recording work.
This time, it's a script for easily creating tracks in projects where you prepare separate tracks for each microphone used for each sound.
Jan 28
![[REAPDOCK-Python-] -049- [Track]Insert from file name](https://static.wixstatic.com/media/df9c1c_6e51563cc9fa4d3a914a98a36741a588~mv2.webp)
![[REAPDOCK-Python-] -049- [Track]Insert from file name](https://static.wixstatic.com/media/df9c1c_6e51563cc9fa4d3a914a98a36741a588~mv2.webp)
[REAPDOCK-Python-] -049- [Track]Insert from file name
This time, we'll introduce a script using the track-related API added in SILVER 1.3.0. It creates tracks according to the file naming convention.
Oct 15, 2025
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