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![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]](https://static.wixstatic.com/media/4643d6_1688936516cb484b9073c274f8622db0~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' RADNODZ feature! [Tracklist Acquisition Edition]
Here is an example of developing an application that controls Reaper using RADNODZ and Unreal Engine 5.
In this instance, we will walk through the process of retrieving track information from Reaper and displaying it on the application's UI.
We cover development methods using both Blueprints and C++.
Oct 7
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]
This article tests the process of connecting Unreal Engine 5 to Reaper using RADNODZ and executing API commands. It explains how to implement RADNODZ using both Blueprints and C++. Finally, it introduces the procedure for developing applications using Claude Code.
Sep 2
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