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[Introducing the latest features you can experience at Tokyo Game Show! Day 4] Automating sound work with AI - Audio export & implementation into Wwise -

12 minutes ago
4 min read

AZSTOKE will be exhibiting at Tokyo Game Show 2026, held from September 17th to 21st!

At the venue, you can experience the latest version of RIGDOCKS, an ever-evolving automated game sound development tool.

In this blog post, we'll introduce some of the features you can experience at our booth.



It will now be possible to run RIGDOCKS using AI!!

One of the new features for RIGDOCKS, which is scheduled for a major update in October, is the ability to execute APIs from the command line tool (rigcmd) via an updated RIGDOCKS Bridge.


By opening a command-line tool such as Command Prompt or Terminal and using a command like the one below, you can access the APIs that you previously used within the DAW "REAPER" from outside of it.


Example: Renaming the first track among the tracks selected in Reaper

rigcmd -c AZ_SetSelectedTrackIdName 0 0 "NewName"

*Detailed specifications will be released at the time of release.


As an application of this, it becomes possible to combine it with CLI-executable AI such as Claude Code and automate its execution !



Execute the RIGDOCKS API with AI!!

In this blog post, I'll show you how to use AI to extract only the audio portion from a single recorded audio file placed on Reaper, remove silent sections, transcribe the audio content, and display it in Reaper.

*This uses Anthropic's Claud Code.


Give the AI the following prompt:

以下を実行してください
・{音声ファイルが格納されているフォルダのパス}内のwavファイルをトラックに配置
・メディア名に「_old」と入っていないもののみ、メディアと同じ位置にリージョンマーカーを作成
・プロジェクトフォルダ\out\処理日時(yyyyMMddHHmmss)フォルダにリージョンマーカー指定で書き出す。書き出しファイル名はリージョンマーカーの名前
・Wwiseに接続する(接続先 127,0,0,1:8080)
・書き出したフォルダのナンバリングを除く部分の名前のランダムコンテナを\Actor-Mixer Hierarche\SE直下に作成する(存在する場合はそのまま)
・作成したランダムコンテナ配下に書き出したファイルをインポートする。インポートする際のサブフォルダはSE\{ナンバリングを除く部分の名前}
・Events\SE配下にランダムコンテナを停止→再生するイベントを作成
・「SE」サウンドバンクにイベントを登録

Then the AI will respond according to the prompt.

  • Audio placement

  • Export audio

  • Importing into Wwise

  • Event Creation

We will do this.


In practical applications, the import destination and object names for files are often predetermined for each project. In such cases, it's crucial to be precise when specifying folder paths and file names.


By having AI handle the processing in this way, it becomes unnecessary to prepare scripts in advance. You only need to describe the desired results in natural language, allowing you to automate tasks without specialized scripting knowledge.


Of course, by having AI script this process, the team can perform the same process instantly.


*REAPDOCK, which performs similar processing in Lua/Python, can be found here .


We're also exhibiting at SKYSQUARE!! Introducing our latest "rainproof cover"!

At Tokyo Game Show, AZSTOKE will also be showcasing the latest developments from its large-scale Foley studio, "SKYSQUARE."

We are also exhibiting the "rainproof cover" for microphones, which we showcased at CECEC2026, at our booth, and you can see the actual product. The rainproof cover is designed for outdoor, all-weather recording, and at our booth, we will explain how to use it and provide examples of its application.




Here's a tech demo created using sounds recorded at SKYSQUARE:



Our meticulously crafted, in-house constructed booths

AZSTOKE's booth was manufactured and constructed in-house to ensure its distinctive appearance. We made full use of our accumulated expertise, including 3D printing for parts, electrical wiring using our construction techniques, pipe processing, and AI-powered drawing creation. The lighting, in particular, is a result of our in-house construction, so please be sure to take a look at the booth's exterior.



We've posted photos and videos of the booth construction and preparations the day before the event on our blog, so please take a look!



Please visit the AZSTOKE booth at Tokyo Game Show 2026.

AZSTOKE will have a booth open for all three days of the event (two business days and three public days), and we look forward to seeing you there!

Please come!




The following is an overview of the exhibit.

📅 Exhibition Overview

Tokyo Game Show 2026


🚩Details of the exhibition area

AZSTOKE's booth [ 10-E09 ] is located in the Business Solutions corner at the front of the entrance to Hall 10 .

We look forward to your visit.

Please travel safely.



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