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[Tokyo Game Show 2026] Part 4: Day 1 of On-Site Construction! From the First Delivery to the Overall Construction Process
We only had two days to set up the booth. Although we were a bit flustered during our first delivery, the first day of booth setup at Makuhari Messe got underway. From assembling the aluminum frames for the tables to running the wiring and laying the final tile carpet, here’s a look at how we put everything together in one go, making the most of our advance preparations.
Sep 16
![[Tokyo Game Show 2026] Part 3](https://static.wixstatic.com/media/daf646_7136375603b247d493d57511e013dfb8~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/daf646_7136375603b247d493d57511e013dfb8~mv2.webp)
![[Tokyo Game Show 2026] Part 3](https://static.wixstatic.com/media/daf646_7136375603b247d493d57511e013dfb8~mv2.jpg/v1/fill/w_426,h_320,fp_0.50_0.50,q_90,enc_avif,quality_auto/daf646_7136375603b247d493d57511e013dfb8~mv2.webp)
[Tokyo Game Show 2026] Part 3: Dismantling the booth and loading it onto trucks! Making use of my heavy vehicle license to arrive the day before.
We dismantled the completed booth, loaded it onto a truck, and headed to the venue. In this post, we introduce our two-stage dismantling method designed for easy on-site reassembly, transport making full use of a heavy vehicle license and the truck also used for SKYSQUARE, and our overnight drive to arrive a day early.
Sep 15


[Tokyo Game Show 2026] Part 2: "Fabric" to be used for booth decoration! Meeting fire safety standards and selection criteria for performance equipment.
Part 2 of our booth build. We chose fabric for the walls and desk—fast to install and take down, and easy to carry and store. Here's the full run-down: outsourcing the mandatory fire-safety labels, building a fireproof desktop from 100-yen aluminum frames, wall-mounting two monitors, a 43-inch TV and Genelec speakers, converting the duct-rail lighting to plug-in power, and making our entrance company sign glow with 3D-printed LEDs.
Sep 14


[Tokyo Game Show 2026] Booth constructed in-house: "Phase 1" - from scaffolding frame to desk with storage.
This time, we at AZSTOKE are building our exhibition booth in-house rather than outsourcing it. We’re handling everything ourselves—from the design and procurement of materials to assembly and painting.
Sep 12
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
![[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]](https://static.wixstatic.com/media/4643d6_f4bb3024cc4a498eadc1802c65a335f7~mv2.webp)
[Reaper x UE5] I created an app to control Reaper using RIGDOCKS' new RADNODZ feature! [Connection Test Edition]
This article tests the process of connecting Unreal Engine 5 to Reaper using RADNODZ and executing API commands. It explains how to implement RADNODZ using both Blueprints and C++. Finally, it introduces the procedure for developing applications using Claude Code.
Sep 2
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_333,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
![[RIGDOCKS -SILVER/GOLD-] Update Announcement](https://static.wixstatic.com/media/4643d6_69eeaceb1544428197cda601a27930cd~mv2.jpg/v1/fill/w_426,h_320,fp_0.50_0.50,q_90,enc_avif,quality_auto/4643d6_69eeaceb1544428197cda601a27930cd~mv2.webp)
[RIGDOCKS -SILVER/GOLD-] Update Announcement
We have released Ver. 2.0.1 of RIGDOCKS-SILVER- and Ver. 2.0.1 of RIGDOCKS-GOLD-.
Several issues have been fixed.
Please check the release notes for details.
Aug 24


[Tokyo Game Show 2026] AZSTOKE will be exhibiting and business matching applications are now being accepted!
AZSTOKE Co., Ltd. is pleased to announce its participation in the “Tokyo Game Show 2026 (TGS2026).” At our booth, we will showcase our latest automation solutions designed to streamline game sound production, as well as our proprietary audio technologies.
Aug 11


SQ.45:Onward to my 15th qualification: I took the exam for an industrial waste transportation business license.
The 15th item from the qualification list we shared at CEDEC2026: the industrial waste transport license. A step toward processing SKYSQUARE's industrial waste in-house.
Aug 7


Thank you for CEDEC2026!
Sponsored booths, open-call sessions, and sponsored sessions. Here’s a look back at CEDEC 2026, where we participated in these three ways.
Jul 27


I was in charge of SE work for "Granblue Fantasy: Relink - Endless Ragnarok".
We are pleased to announce that, following our work on the previous title, we have once again handled the sound effects (SE) for Cygames' latest release, *Granblue Fantagy: Relink - Endless Ragnarok*.
Jul 23
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