[Introducing the latest features you can experience at Tokyo Game Show! Day 2] Reaper automation with AI - Automatic fade-in/fade-out settings for selected media -
AZSTOKE will be exhibiting at Tokyo Game Show 2026, held from September 17th to 21st!
At the venue, you can experience the latest version of RIGDOCKS, an ever-evolving automated game sound development tool.
In this blog post, we'll introduce some of the features you can experience at our booth.

It will now be possible to run RIGDOCKS using AI!!
One of the new features for RIGDOCKS, which is scheduled for a major update in October, is the ability to execute APIs from the command line tool (rigcmd) via an updated RIGDOCKS Bridge.
By opening a command-line tool such as Command Prompt or Terminal and using a command like the one below, you can access the APIs that you previously used within the DAW "REAPER" from outside of it.
Example: Rename the first media file placed in Reaper.
rigcmd -c AZ_SetMediaName 0 0 "NewName"*Detailed specifications will be released at the time of release.
As an application of this, it becomes possible to combine it with CLI-executable AI such as Claude Code and automate its execution !
Execute the RIGDOCKS API with AI!!
In this blog post, we'll show you how we use AI to apply a fade-in (0.2 seconds) and fade-out (0.3 seconds) effect to all the selected media items displayed in Reaper.
*This uses Anthropic's Claud Code.
Give the AI the following prompt:
rigcmdを使用してReaperの選択メディアにフェードインを0.2秒、フェードアウトを0.3秒設定してくださいThe AI will then automatically set fade-in/fade-out effects for all media.
Here, it's important to specify that the media being processed is the selected media, and to indicate the duration of the fade-in and fade-out.
By having AI handle the processing in this way, it becomes unnecessary to prepare scripts in advance. You only need to describe the desired results in natural language, allowing you to automate tasks without specialized scripting knowledge.
Of course, by having AI script this process, the team can perform the same process instantly.
*REAPDOCK, which performs similar processing in Lua/Python, can be found here .
We're also exhibiting at SKYSQUARE!! Introducing our latest "rainproof cover"!
At Tokyo Game Show, AZSTOKE will also be showcasing the latest developments from its large-scale Foley studio, "SKYSQUARE."
We are also exhibiting the "rainproof cover" for microphones, which we showcased at CECEC2026, at our booth, and you can see the actual product. The rainproof cover is designed for outdoor, all-weather recording, and at our booth, we will explain how to use it and provide examples of its application.


Here's a tech demo created using sounds recorded at SKYSQUARE:
Our meticulously crafted, in-house constructed booths
To achieve the desired appearance of the AZSTOKE booth, we handled the manufacturing and construction ourselves. We made full use of the know-how we have cultivated, including the creation of parts using 3D printers, wiring using electrical construction techniques, pipe processing, and AI-powered drawing creation. The lighting, in particular, is a feature unique to our in-house construction, so we invite you to take a look at the booth's exterior as well.

We've posted photos and videos of the booth construction and preparations the day before the event on our blog, so please take a look!
Please visit the AZSTOKE booth at Tokyo Game Show 2026.
AZSTOKE will have a booth open for all three days of the event (two business days and three public days), and we look forward to seeing you there!
Please come!


The following is an overview of the exhibit.
📅 Exhibition Overview
Event Name : Tokyo Game Show 2026
Dates : September 17-21, 2026 (5 days)
Venue : Makuhari Messe [ Access ]
Exhibition Area : Business Solutions Corner [ 10-E09 ]
Exhibition details URL : TGS2026 AZSTOKE Exhibition Booth Details

🚩Details of the exhibition area
AZSTOKE's booth [ 10-E09 ] is located in the Business Solutions corner at the front of the entrance to Hall 10 .
We look forward to your visit.
Please travel safely.


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